We're building a new wiki, so information on this page may be out of date. We'd love for you to help us out! |
This article is a stub. You can help by expanding it. |
Yohabroha 2 years ago #2 This will swing in the way of Half Life eventually, but despite the quasi-backlash that is starting to happen for HL2, I think it's the superior game all around. 'Myself I am a PC Gamer but I am forced to keep this side of me hidden because of who I am and my brand integrity.' Half-Life® 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life® adventure. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Oct 17, 2019.
As you might have seen or heard it, there are two different iterations of the Source engine to choose when you're speedrunning Half-Life 2. Both of these engines are very different from each other, so it's good to know what the advantages are of a certain Engine.
Half-Life 2, together with Episode One originally ran on Source Engine (Old Engine). In 2007, the release of Episode Two saw an updated version of that engine, which was called OrangeBox Engine, a.k.a. New Engine. In 2010, Valve updated both HL2 and EP1 to run on the New Engine as well, and that brought all the new glitches.
Builds 2187-4044 - Old Engine (Source Engine)
Builds 4295-5135 - New Engine (OrangeBox Engine)
Builds 5298-latest - Steampipe*
Half Life 1 Vr
- Steampipe version is the current one on Steam. It's still the New Engine, so all glitches still work on it, however, it's not used in the speedrunning scene due to demo incompatibility and other technical issues that Steampipe brought.
Half Life 2 Reddit
Differences
Old Engine | New Engine | |
General differences | ||
Movement method | Bunnyhopping Consistent speed | Accelerated Back Hopping Faster speed, but also more difficult |
Collisions with gibs/small props | Yes, can be used for Flying | No |
Tricks and glitches | ||
Flying | Very easy, possible with just about any prop and gib, capable of advanced techniques. | Hard, only possible with Supply Crates and Barrels, as well as other few props. No advanced skills |
Teleporting | Very easy | Difficult |
Schrodinger's Crouch | Possible; similiar to CEOOB | Possible |
Crouch-Clipping | Moderately easy | Very hard |
Crouch Save Glitch (JClip) | Possible | Impossible |
Pressing buttons through walls | Possible | Impossible, but can be done by utilizing Schrodinger's Crouch |
Stucklaunching | Possible | Possible |
Clipping through displacements | Possible, game pushes you through | Semi-possible. You get stuck, but can get out by saving and reloading the save. Not doable in Single-Segment speedruns. |
Save/Load Clipping | Upwards; can't be changed with Damage Boosting | Downwards and sideways when coupled with Damage Boosting |
Grabbing items through walls | Possible | Impossible |
Super Physics Deform | Impossible, however, trying to SPD an object will make you able to Stuckjump from it. | Possible |
Pistol Charging | Possible | Impossible |
Save Deletion | Impossible in 2707 (game will crash to menu), possible in 4044 | Possible |
Triggerdelay | Possible | Impossible |